Raw-kn-roll!

May
09

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Shootstreet is launching a new webseries this Friday called Raw-kn-roll. View the teaser trailer for a glimpse of the action, and read the intro from Jeremy himself:

Hi. I’m Jeremy Stavros & I’m about to become a Low Fat Raw Vegan (LFRV). I suffer from numerous illnesses and skin conditions that so-called “doctors” have continuously failed to diagnose. When I heard about the LFRV lifestyle I just knew it could create a miraculous change in my life. So I have set up a website to document my experience and share the wisdom I will gain from eating as Nature Intended!

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Enter 2012

Mar
21

The start of 2012 has come and gone, and the ArtDECL businesses have hit the ground running. Highlights include overseas travel for conferences and meetings; news of big marketing opportunities and potential contracts; and fast-approaching dates for product launches. 

 

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Pub Games at PAX Prime 2011: Primal Carnage Mobile

Sep
14

ImagePub Games write up by Craig Withers, Giant Fire Breathing Robot (www.gfbrobot.com), September 14, 2011

It’s Ray Harryhausen’s fault, really. Way before the T. rex surprised me in Tomb Raider or Steven Spielberg brought dinosaurs back to the big screen, Harryhausen had already showed me that dinosaurs could walk among us.

I have a feeling that the minds behind Primal Carnage—the upcoming humans-versus-dinosaurs online multiplayer FPS where you can play as either team—are of the same mind.

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Arts in the Digital Age

May
29

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Digital technologies are having an increasing impact on the arts sector, and will only continue to do so as we progress deeper into the digital age. A variety of digital platforms provide audiences with creative experiences, ever widening the scope of artistic possibility. Due to the Australian Government’s upcoming National Broadband Network, most people will have access to data-rich content, enhancing the experience of creative technologies such as games, social networking, and movies in the next few years. This will not only enhance the experience of online culture, but also the demand for digital arts.

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